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Sigil of Doom



Sigil of Doom

Sigil of Doom



Type: Support Faction: Silver Twilight
Cost: 2
Game Text:
Attachment. Item. Spell.
Attach to a character.
Forced Response
: After you win an (A) struggle, destroy attached character.
Flavor Text: Most wards were protective in nature...but the Márka a Er’nrawr was a death sentence.
Set: For the Greater Good
Number: 51
Illustrator:


2 Comments

 

Danigral - 2 out of 5. Very cool thematically, and better than Elder Binding at the same price. I would say that it might be a 3, but there are a lot of other destruction options simply by going dual-faction, and ST probably isn’t quite there for a competitive mono-deck yet, where this might fit in better. As with all attachments with a delayed effect, if the attached character doesn’t have willpower or terror, it can just get discarded by going insane. Often destroyed and insane is a toss up in terms of short-term board advantage, but you’re giving your opponent the choice or the card isn’t being effective.

 
mnBroncos - 4 out of 5. It is a 2 cost removal for a faction that has one of the fewest permanent removal options. Very solid.
 
Obtuse - 3 out of 5. Slow and conditional, but not as awful as those two things typically make a card. The fact that it’s a spell makes it synergize nicely with a ST/Yog Sorceror deck and I can think of some trick plays using underutilized restricted card Marcus Jamburg.
 
livingend - 4 out of 5. Would it have been too much to ask for for this to be an artifact? I mean, Meiger feels so useless once you’ve got a Rite of the Silver Gate in play. Jokes aside, this is a pretty decent way to get rid of problem characters out of a faction that doesn’t come with a lot of innate removal, so I’d expect Sigil of Doom to get its fair time in the limelight. Verdict: This is the first step for Silver Twilight to become more than a great supporting faction.
 
WWDrakey & Ire - 3 out of 5. ‘tis a decent delayed kill, which is pretty nicely balanced and fits together with Silver Twilight removal coming in this type of a package (see Deodand for another example). All-in-all, a good option to be available in the ST toolbox, but nothing to write home about.
Wandering Tinker is really good with Concrete and Chains, but he might be even better with Sigil of Doom. If you're able to force multiple Arcane struggles at a story, the Tinker can get you an extra kill immediately. The fact that the Sigil's ability is a Forced Response, and the Tinker's ability is a Disrupt, means you don't need to wait until story resolution to benefit.
    • periodico likes this

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