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Ammunitions Expert
Submitted
Darksbane
, Sep 04 2010 04:48 PM | Last updated Sep 15 2010 01:58 PM
![]() Ammunitions ExpertType: Character Faction: The Agency Cost: 2 Skill: 2 Icons: (C) Game Text: Government Response: After a Monster character enters play, take a Weapon card from your discard pile and attach it to a character you control. Flavor Text: He had a simple calculus: the bigger the monster, the bigger the gun. Against those foes who defied earthly weapons, his math broke down. Set: AH Number: 2 Illustrator: Mike Williams |
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3 Comments
Ammunitions Expert + Obsessive Elder Thing, anyone?
hmm, I suspect it is thematically intended for opposing monsters, but it clearly works when you play your own. Obsessive Elder thing can return to your hand essentially on any turn you want it to so there is a combo there, but it feels like a weak effect given it requires two factions that aren't classically aligned.
Yes, you'd need more to the deck than this, but this could be a piece of the puzzle. It could definitely get you endless amounts of Dynamite, that's for sure. From there, I might try Gugs - they like being wounded (by Dynamite, for instance), and most of them are Monsters too. Of course, you'd need more Agency dudes to wield said boom stick.
Would be a casual deck, not a tournament deck. Agency + Yog = Wild.