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Ammunitions Expert



Ammunitions Expert

Ammunitions Expert



Type: Character Faction: The Agency
Cost: 2 Skill: 2 Icons: (C)
Game Text:
Government
Response: After a Monster character enters play, take a Weapon card from your discard pile and attach it to a character you control.
Flavor Text: He had a simple calculus: the bigger the monster, the bigger the gun. Against those foes who defied earthly weapons, his math broke down.
Set: AH
Number: 2
Illustrator: Mike Williams


3 Comments

Ammunitions Expert + Obsessive Elder Thing, anyone? :)

Photo
RichardPlunkett
May 14 2017 09:16 AM

hmm, I suspect it is thematically intended for opposing monsters, but it clearly works when you play your own. Obsessive Elder thing can return to your hand essentially on any turn you want it to so there is a combo there, but it feels like a weak effect given it requires two factions that aren't classically aligned.

Want a design challenge, RP? :)

Yes, you'd need more to the deck than this, but this could be a piece of the puzzle. It could definitely get you endless amounts of Dynamite, that's for sure. From there, I might try Gugs - they like being wounded (by Dynamite, for instance), and most of them are Monsters too. Of course, you'd need more Agency dudes to wield said boom stick.

Would be a casual deck, not a tournament deck. Agency + Yog = Wild.

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