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Beneath the Mire
Submitted
Darksbane
, Oct 09 2011 11:01 PM | Last updated Oct 09 2011 11:02 PM
![]() Beneath the MireType: Event Faction: Neutral Cost: 2 Game Text: Play on your opponent's turn after all players have committed their characters. Action: Each player who has committed at least one character to 3 or more stories this phase sacrifices all committed characters. Flavor Text: "This should fix everything..." - Vaughn Set: CoC Number: 60 Illustrator: Regis Moulun |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
5 Comments
I have used it a time or two, and I know of a couple of other people who have used it successfully, but it will generally only work if your opponent is newer to the game and doesn't know about the possibility of this card. More experienced players will still only commit to two stories just in case you might have this (unless you don't have the domain to play it, that is).
When you do get this to work, it can be a complete game changer though.....
It's very existence is probably more useful than its actual use (for reasons tdnordine mentioned). Hitting with it should in many cases swing the board completely. Guess it's a mainstay in characterless decks, especially, I think.
Or experienced enough to know that the paranoia is mostly unneeded, since the card isn't exactly running rampant (from the winning decklists I know, at least). It's a thin line. In a smaller meta it might be prudent to put it into your deck every now and then, at least.