Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Broken Space, Broken Time
Submitted
Darksbane
, Oct 09 2011 11:07 PM | Last updated Jun 16 2014 04:14 AM
![]() Broken Space, Broken TimeType: Event Faction: Neutral Cost: 4 Game Text: Disaster. Play during your operations phase. Action: Each player may search his deck for an Ancient One character with printed cost 6 or lower and put it into play. Then, shuffle all decks searched in this way. Set: CoC Number: 59 Illustrator: Rafal Hrynkiewicz |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
4 Comments
Restricted.
So what is the combo with this that made it restricted?
I wanted to put this in my Calling the Darkness deck, but I was wondering about being able to deal with the opponents AO. Any ideas?
I don't know of a specific combo that made this card Restricted. It might have just been that this card was ubiquitous, so they made it Restricted because they didn't want every deck throwing in a copy of it. In terms of being able to deal with the opponent's AO, how about Azathoth? That should take care of it. Could run it in a MU deck that relies on speed, and when your deck is on the verge of stalling, pop Azathoth down for the final 2 success tokens. Or, for that matter, after you drop Azathoth on your turn, follow it up with some weenies with Investigation icons.
Generally this card was used in ramp-up decks to fetch Nodens and basically reset the board once the AO player had a domain big enough to pump AOs consistently. It wasn't like a super combo, but it made it really difficult for rush decks to compete w AO spam, especially since resource acceleration hadn't been restricted and Peter Clover didn't exist.
Pre-errata Nug was another popular target.