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The Terrible Old Man



The Terrible Old Man

The Terrible Old Man


Ancient Hermit
Type: Character Faction: The Agency
Cost: 1 Skill: 1 Icons: (C)
Game Text:
Independent.
While The Terrible Old Man is committed to a story, choose a struggle icon. Struggles of that type do not resolve in that story this phase unless an opponent pays 2.
Flavor Text: His colleagues were not there at all, but only the Terrible Old Man leaning quietly on his knotted cane and smiling hideously.
Set: KD
Number: 21
Illustrator: Patrick McEvoy


3 Comments

This looks like a pretty good effect for a one cost.

    • RichardPlunkett likes this

It is!

Better yet, if you combine him with Wheelman, you can benefit from the Old Man's ability at multiple stories in the same turn.  Even if your opponent can pay 2 to stop his ability once, I bet he won't be able to do so twice!  And since the Old Man's ability is passive, I believe you choose a struggle icon each time he goes to a story.  As soon as Wheelman and the Old Man leave their first story, the selected struggle icon is forgotten, and the Old Man is ready for you to select a struggle icon again when he arrives at the second story.  So, for instance, you could nullify a terror struggle at the first story, then nullify an arcane struggle at the second story all in the same story phase.  At least, I'm pretty sure that's how it works.  Mr. Richard Plunkett might have some insight on it too.

 

Wheelman seems best when combined with characters who have Disrupt or passive effects, and The Terrible Old Man is one of the best to fill that role.  Mr. David Pan is a great option too.

    • RichardPlunkett likes this

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