Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Book of Iod

Book of Iod

Book of Iod

Hostiam Sanguinis Virtus
Type: Support Faction: Shub-Niggurath
Cost: 1
Game Text:
Tome. Attachment.
Attach to a character you control.
Action: Exhaust Book of Iod to reveal the top 2 cards of your deck. Put one of the cards into your hand and discard the other.
Flavor Text: Knowledge of the Eater of Souls comes at an unimaginable price.
Set: ER
Number: 52
Illustrator: Jesse Mead


Reveal means all player see them.
One goes to the discard pile so players can use magic of deduction to know what you took :)
But if you have Forgotten Shoggoth (AtMoM) i think they have to guess.

This is one of the better Tomes in the game.  Yeah, it hurts that it's an Attachment, but it can replenish your hand almost immediately.  If you get more than one use of this Tome, it's card advantage for the cost of 1, something you usually don't see outside of Miskatonic, let alone a big monster faction like Shub.  Finally, the piece de resistance is how Book of Iod seeds your discard pile, a welcome feature in such a revival-centric faction.  In any other faction, I'd give this card 4/5 stars, but Book of Iod comes in red, so I'm giving it 5 stars.

    • RichardPlunkett likes this
Oct 13 2017 12:19 PM

The hardest part about the Book of Iod is keeping the character you attach it to alive. I have seen plenty of games where someone plays a Book of Iod and the other player immediately kills that charater via an event.

Even so, that is probably the only thing making his card a probable 4 instead of a certain 5 to me. If your deck lets you reliably place it on someone with (T) and either toughness or invulnerability, then it is one of the truly strong cards. If it sits in play for just one Action window I think it has covered its cost. If it sits in plays for several rounds then you are likely to win. Card advantage is massive in this game and this card almost always delivers it in spades (or perhaps that should be in Shubs).

    • Track8 likes this

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.