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On the Run

On the Run

On the Run

Type: Event Faction: Syndicate
Cost: 3
Game Text:
Action: Choose a story. Characters cannot commit to that story this phase. Any characters committed to that story are uncommitted.
Set: TUP
Number: 97
Illustrator: Felicia Cano


How does this work with:
Voice of the Jungle (TBJ) (here i think all stay, cannot is absolute according to FAQ, i'm not sure can you even play the card as cannot can sometimes prevent you from even playing)
Obsessive Detective (TTB) (here i think he stays, cannot is absolute according to FAQ)
Obsessive Inmate (TTftS) (here i'm not sure, "does not" is less explicit, i guess he is uncommited)

Got clear text: Obsessive Inmate can be uncommited from a story by means of card effects.

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