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St. Amabilis
Submitted
Darksbane
, Jul 22 2012 12:44 AM | Last updated Jul 22 2012 12:44 AM
![]() St. AmabilisFor the Criminally Insane Type: Support Faction: The Agency Cost: 2 Game Text: Location. Response: After a character becomes insane, exhaust St. Amabilis to wound that character. Flavor Text: Those considered incurable were subjected to the most radical experimental therapies. Set: TUP Number: 81 Illustrator: Ignacio Lazcano |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
3 Comments
I don't think it works against stuff like Things in the Ground (SoA) as the characters are put into play (already) insane, rather than go insane or become insane.
Has anyone tried this when combined with Insanity causing effects in an Agency-Hastur deck? Make their good characters go insane, then wound them?
Yes, the deck was very slow though. Maybe I should revise it with the new agency box.