Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Anarchist
Submitted
Darksbane
, Sep 02 2010 03:03 PM | Last updated Sep 08 2010 09:10 PM
![]() AnarchistType: Character Faction: Syndicate Cost: 2 Skill: 1 Icons: (C)(I) Game Text: Criminal. Fast. Flavor Text: "It's a temporary alliance, you realize. My goals are on a bigger scale than yours, sir." "Mister," growled O'Bannion, "I surely doubt that." Set: SoA Number: 17 Illustrator: David Monette |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
4 Comments
Ideally with others, as he is more of a support character, as otherwise they need terror or 2 combat in a struggle to get rid of him.
I might be going out on a limb here, but Anarchist seems like he's even better than Triggerman and Undercover Security. Any two cost character who can beat, not just tie, an opponent who has 1 combat icon is worth a look. Anarchist then follows up with the Investigation and the skill to earn you 3 success tokens. And later in the game, the Fast will remain relevant; if he had Willpower instead, he wouldn't make a very good chump because he couldn't soak up a lost Terror struggle.
Some people will say, "Yeah, but he still gets killed by a Black Dog." You're right, but that's true for 99% of the Turn 1 characters in the game, and your opponent won't always have a Black Dog in his hand. And Anarchist can't stand up to a Moon Worshipper without help, so you've got me there. You can't expect a 2-cost character to be devoid of weaknesses. But for the role he plays, Anarchist is a beast. To me, he's the Black Dog equivalent on offense.
Anarchist vs Triggerman is really a question of Fast vs Willpower. I would generally prefer Fast (this guy), but it may depend on the decks you will be facing.
He is a Criminal, so he will often cost 1, which is makes him ridiculously good.
He seems inferior to Martin Herring but he isn't unique and it's close enough that while you would include a single Martin Herring first, you would probably go for this guy before a second or third Herring.