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Poltergeist
Submitted
Darksbane
, Sep 01 2010 06:10 PM | Last updated Sep 08 2010 09:17 PM
![]() PoltergeistType: Character Faction: Hastur Cost: 2 Skill: 2 Icons: (T)(T) Game Text: Monster. Poltergeist cannot commit to stories. Insane characters you control do not restore. Action: Pay 2 to give control of Poltergeist to any opponent. Flavor Text: Its presence was betrayed by the whirling maelstrom of debris that surrounded it. Set: SoA Number: 37 Illustrator: Katherine Dinger |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
4 Comments
If the owner's deck is more crazy-making than his opponent's, Poltergeist can be a real annoyance.
I can see this card being effective combined with Prepared Alienist. First, send the Poltergeist to your opponent, then drop the Alienist and let the madness begin! If you happen to have Dikes of Ys on the table too, your opponent might just concede if he doesn't have a way to break up that combo (not that it's that hard to break up).