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Hamu IV 1:13
Submitted
Darksbane
, Nov 02 2012 02:15 AM | Last updated Dec 06 2012 05:21 AM
![]() Hamu IV 1:13"The heavens speak the Truth..." Type: Event Faction: The Agency Cost: 0 Game Text: Prophecy. Play during any player's draw phase. Action: Place this card face up on your deck. Response: After a character is wounded because of a [Combat] struggle, discard Hamu IV 1:13 from the top of your deck to draw 2 cards. Special Attribute: Steadfast - The Agency x1 Set: SoK Number: 42 Illustrator: Mark-Erwan Tarrisse |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
3 Comments
I can't figure this card out. Is it as terrible as it seems? I mean, half of the pay-off is just spent replacing Hamu itself. My guess is the game designers remember Ancestral Recall from the old Magic: the Gathering days, so they didn't want to make the same mistake. But has anyone found a use for this card? If so, I'd be really curious to hear about it.
I can only see using it in a deck that has some Prophecy-leveraging cards like Apocalyptic Visions (so that you didn't use a draw to get the Prophecy), Atlantis (so you get yet another draw), or Eschatologist (to give the card an alternate use of cancelling a triggered effect).
Prophecies are pretty weak, on the whole.
It replaces itself and gives you another card (upon the proper condition being met--an easy one if you're playing Agency). Effectively your deck is one card smaller and you draw a card, so you're more likely to see something else you're looking for.
But yeah, it is better still to find other uses for it. The Greatest Fear... for example.