Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Hamu XX 15:14



Hamu XX 15:14

Hamu XX 15:14


"The Chimes of Bedlam mark the hour."
Type: Event Faction: Hastur
Cost: 0
Game Text:
Prophecy.
Play during any player's draw phase.
Action: Place this card face up on your deck.
Response: After a character is made insane, discard Hamu XX 15:14 from the top of your deck to choose up to 2 cards in your discard pile. Add those cards to your hand.
Special Attribute: Steadfast - Hastur x1
Set: SoK
Number: 46
Illustrator: Jesse Mead


4 Comments

Can I choose the Prophesy card just triggered as one of the cards to be added to my hand from the discard pile?

Answer:
Yes. You pay the cost of the card and then choose its targets.

source: FFG forum
http://www.fantasyfl...&efpag=2#750044

Can I choose the Prophesy card just triggered as one of the cards to be added to my hand from the discard pile?

Answer:
Yes. You pay the cost of the card and then choose its targets.

source: FFG forum
http://www.fantasyfl...&efpag=2#750044


Per new FAQ:
Can Hamu XX 15:14 return itself to its owner’s hand using it response ability?
Hamu XX 15:14 will not be able to return itself given the order of framework actions. Targets for Hamu XX 15:14 are choosen in step b of its resolution. However Hamu XX 15:14 isn’t in the discard (from the payment for the effect) until step e.

Is there a difference between "made insane" and "driven insane" ?

Photo
RichardPlunkett
Jan 15 2018 09:49 AM

I don't think there is any effective difference. Made insane is a result, where as drive insane seems slightly more of a method, so 'made' might  have the potential to apply more broadly in some games. But, right now, I can't think of any way of making a character insane except driving him insane, so they may as well be equal.


Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.