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Hanyatl's 7:13
Submitted
Darksbane
, Nov 02 2012 01:42 AM | Last updated Dec 06 2012 05:20 AM
![]() Hanyatl's 7:13She will give birth to madness... Type: Event Faction: Shub-Niggurath Cost: 0 Game Text: Prophecy. Play during any player's draw phase. Action: Place this card face up on your deck. Response: After 3 or more characters are commited to a story, discard Hanyatl's 7:13 from the top of your deck and choose 1 non-Ancient One character to go insane, ignoring Willpower or [Terror] icons. Special Attribute: Steadfast - Shub-Niggurath x1 Set: SoK Number: 48 Illustrator: Jason Behnke |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
9 Comments
I think we'll see this card get better when there are new cards that interact more with Prophecies.
It works both offensively and defensively. It's free targeted removal. It ignores willpower and terror. In the worst case scenario, I can bluff it and prevent my opponent from committing to stories.
It really shines with Black Dogs and, on a lesser degree, with Masters of the Myths and Shocking Transformations (on defense). On offense, you play it and then innocently commit one character. If no character defends, great! Unopposed and the prophecy will be there on your opponent's turn (watch them sweat when they commit characters to stories that turn). They defend with two? Great! You drive the biggest guy insane and let your guy tear the other one. They defend with one? Even better! You play the doggies, activate the prophecy and eat the remaining one for breakfast.
Edit: Oh, I forgot to mention the cool interaction with Y'Golonac. All in all an excellent card, and in my humble opinion the best prophecy yet.
Second edit: NVM, the card doesn't work that way. I'm stoopid.
It would definitely be a better card if it did work that way though. It's not a bad card, but your opponent won't commit 3+ for you and committing 3+ yourself can be cost-prohibitive although sometimes it's doable and Shub can build a deck that cranks out characters so there's a niche for it.
Let this be a lesson for the future: No matter how well you think you know the game, it always pays to have a look at the rulebook or re-read the cards every once in a while. Perhaps it would be an idea to remind the players in a future episode of The Elder Things podcast.
I think dummiesday's instincts were correct. The card reads "After 3 or more characters are committed to a story..." It does not read, "After committing 3 or more characters to a story" or "After a player commits 3 or more characters to a story." Once that third character is committed, regardless of when, my reading is the prophecy is triggered.
Yeah, you're probably right. Ah well, back to the drawing board. This was going to be the centerpiece for my Black Dog/Hastur control deck.