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Muddy Waters
Submitted
Darksbane
, Sep 07 2010 06:23 PM | Last updated Sep 28 2010 07:05 PM
![]() Muddy WatersType: Support Faction: Cthulhu Cost: 2 Game Text: Location. Response: After a character enters a discard pile, exhaust Muddy Waters to exhaust a character. Set: TAD Number: 49 Illustrator: Carlo Bocchio |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
8 Comments
(i think it doesn't count, but not sure)
Normal leaving play of characters via destroy, sacrifice or discard* for any player works.
*uncommon discard character effects like on O'Bannion's Ledger (***)
This is actually a very nitpicky rule, but I don't think characters in your hand and any out of play locations are technically character cards. For example, a Painter of Delusion (SotM) cannot cancel the ability of Master of the Myths (IT), because when triggered from your hand it isn't a character ability.
Straight from Damon:
Q: Hi Damon, quick question prior to Worlds next week: If someone triggers Master of Myth's action from their hand, can a Painter of Delusion cancel the effect?
A: No. Master of Myths is a triggered card effect when in hand, a character ability only exists on character cards that are currently in play.
So based on this I'm not sure if Muddy Waters would fire.
There probably was some ruling on this, but i don't remember it, and MOM vs Painter of delusion ruling doesn't apply here IMO.
All that has to happen to trigger Muddy Waters is for a character to enter someone's discard pile. How it gets there or where it comes from doesn't matter.
In play or out of play, a character card is still a character card.
The only exception to this is a support or event card that has transformed in to a character card. These cards are considered character cards while in play, and while leaving play; however they revert to their original card type once in the discard pile and would not provide a trigger for Muddy Waters.
References from the FAQ:
Does Guardian Pillar’s (Dreamlands F78) ability allow it to be committed outside of the normal phase when characters can be committed to stories?
No, Guardian Pillar’s ability allows it to be committed as a character to a story. This is during the normal timing window when characters are committed to stories. Also, it is important to note that Guardian Pillar is no longer a support card while it is a character, and that it does retain its name and uniqueness.
If I use Hound of Tindalos’s (Core F110) triggered effect to attach it to a character (which makes it into an Attachment support card), and it is destroyed, does it count as a character or support card leaving play?
The Hound of Tindalos will count as a support card leaving play. However, it will revert to a character once it is in the discard pile.
See also 1.6 Card States for other interesting reading, although this is not relevant to Muddy Waters.