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Brain Transplant
Submitted
Darksbane
, Aug 29 2010 08:56 PM | Last updated Sep 28 2010 06:24 PM
![]() Brain TransplantType: Event Faction: Hastur Cost: 2 Game Text: Action: Choose an insane character and a ready character controlled by the same player. The ready character goes insane, if able. Then, restore and ready the targeted insane character. Set: TPtY Number: 111 Illustrator: Tony Shasteen |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
5 Comments
Overall, though, it's a confusing card. We could do with fewer cards like this.
My understanding is that the "if able" means that so long as the card is going insane *if it can*, then you are sufficiently fulfilling the requirement. If it can't go insane, it's still "going insane if able".