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Brain Transplant
Submitted
Darksbane
, Aug 29 2010 08:56 PM | Last updated Sep 28 2010 06:24 PM
Brain TransplantType: Event Faction: Hastur Cost: 2 Game Text: Action: Choose an insane character and a ready character controlled by the same player. The ready character goes insane, if able. Then, restore and ready the targeted insane character. Set: TPtY Number: 111 Illustrator: Tony Shasteen |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.














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4 Comments
Zephyr
Jun 24 2012 12:06 AM
FAQ said:
In order to target a card with an effect,
that card must meet the targeting
requirements. Any part of the effect for
which that character is ineligible is simply
ignored.
For example, with Brain Transplant
(Summons of the Deep F111) you may
target one insane character and one
ready character who are both controlled
by the same player, as per the targeting
requirement. If the ready character has
Willpower or a T icon, it is ineligible
for the second part of the card’s effect
(“The ready character goes insane,
if able”), so that part of the effect is
ignored.
Zephyr
Jul 10 2012 08:41 PM
Runix
Jul 12 2012 03:48 PM
Overall, though, it's a confusing card. We could do with fewer cards like this.
Zephyr
Jul 13 2012 09:04 PM