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Underground Asylum
Submitted
Darksbane
, Sep 07 2010 03:09 PM | Last updated Sep 28 2010 06:55 PM
![]() Underground AsylumType: Support Faction: Syndicate Cost: 2 Game Text: Location. Disrupt: Exhaust Underground Asylum and pay 1 to cancel an effect that would cause a character to go insane. Set: TSotS Number: 7 Illustrator: Removed at Illustrators Request |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
1 Comments
Disrupt can be played even during story resolution. The card did not go insane so it is not removed from the story.
Part before "to" is cost, you pay cost before resolving effect, if cost have not been payed effect doesn't resolve.
My notes:
This cost fragment is not that important for the card itself, but when you want to use it in situations like triggering Crazed Arsonist (WitD) other part of effect will not occur.
(I'm not really sure can you even use it like that, there is no disrupt slot in "pay cost" step of triggering effect)
Do you cancel whole effect or only go insane part (i think whole)? Can you trigger it when one of the cards choices could make a character insane but the target cant go insane, like Apeirophobia (NN) (Apeirophobia counter would be nice