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Midnight Alley

Midnight Alley

Midnight Alley

No Shelter from the Storm
Type: Support Faction: Syndicate
Cost: 3
Game Text:
Response: After you lose an (A) struggle, sacrifice Midnight Alley to choose an opponent. That player must choose one of his domains, then exchange the cards in his hand with the resources attached to that domain.
Set: TTotT
Number: 66
Illustrator: Ryan Barger



(2.14) Exchange Control or Game Position
An exchange must involve two entities that are changing their status or position. If one of the entities is absent or cannot be changed, the exchange attempt fails.

(2.6) Player Hand
A player only has a “hand” if said player has at least one drawn card not currently in play. Thus, if a player does not possess at least one unplayed drawn card, he does not have a “hand” for the purposes of triggering effects, paying costs, or being targeted by card effects that require having a “hand.”

So i think player needs to have at least one card in hand otherwise nothing happens.

Responses to story are played after all stories resolved.

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.