Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Unorthodox Tactics



Unorthodox Tactics

Unorthodox Tactics



Type: Conspiracy Faction: Neutral
Struggle Icons:
Game Text:
Resolve the skill comparison at this conspiracy before any of its struggles occur. If you win this conspiracy before any struggles occur, you may choose which of its struggles resolve.
Set: TTftS
Number: 100
Illustrator: Tim Arney-O'Neil


1 Comments

I know Story card’s effects are able to be initated
by the player who won that story but are all
Conspiracy cards worded like Story cards?
Conspiracy cards effects indicate if
the effect is initiated upon winning
the conspiracy. If they do not indicate
the effect is optionally triggered upon
winning, then the effect is a passive
effect that is always active and resolves
as indicated on the card. NOTE:
Conspiracy cards are not considered to
have a controller, and any instance of
the word “you” or “your” refers to all
players.


Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.