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Abbess Allegria Di Biase
Submitted
Darksbane
, Aug 24 2013 03:57 AM | Last updated Aug 24 2013 03:57 AM
![]() Abbess Allegria Di BiaseMost Blessed Type: Character Faction: The Agency Cost: 3 Skill: 4 Icons: (A)(A)(A)(A) Game Text: Conspirator. Loyal. Whle there is at least 1 Conspiracy card in play, Abbess Allegria Di Biase gains Fast, Willpower, and "Cannot be wounded by card effects." Action: Pay 1 to change one of Abbess Allegria Di Biase's [Arcane] icons to the icon of your choice until the end of the phase. Set: TiV Number: 1 Illustrator: Sara Biddle |
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19 Comments
But she has no subtype that could let you reduce her costs (exceptThe Rope and Anchor Tavern (KD), but I doubt that this would make sense at all...)
Agency has most cool characters with cost 3 (and a lot are unique ones - like Abbess Allegria Di Biase as well) so it's a hard choice to decide which one you want to play first...
I'm glad to see that Agency is getting some good backup
The change-an-icon part is really nice, but you have to drain a domain for each one and those are often tight, that's one less Shotgun for example.
Mainly I'm just happy to see Agency get some interesting stuff, usually when I try to build an Agency deck it seems so boring.
Possible I icon can be nice, but pay 1 is huge with current card pool, where cost 1 effects tend to be really strong.
Without loyal she might be ok character.
With loyal she's closer to a bookmark
Compare it to Marshall Greene (THBtS) - not even close, and greene has no loyal and government reduction potential.
Even with conspiracy in play willpower is inferior to having a single T icon, and "cannot be wounded by card effects" is much inferior to invulnerability. Often Toughness +1 would be better.
I agree completely with Zephyr, and would add that even in mono-agency decks Nathaniel Elton, Kirby O'Donnell, and obviously Marshall Greene (and probably Steve Clarney, too) are all better choices.
Not so good if you take into considerations all the restrictions.
What generally happens with an ability like that is that your opponent knows you COULD spend your empty domain to gain Terror or Combat and this messes with their commitment plan. Often then you end up not actually having to use the ability for one of these (because they don't want to have to commit extra characters to guard against both possibilities), and then you have the option to use it for Investigation instead, or else just keep the domain open to play (or threaten to play) a 1-cost event or some other ability you have in play.
Once Death Comes For All is won, how does it affect the Abbess? She's immune to card effects that wound as long as there is a conspiracy in play, but is a conspiracy still in play once it is won? It seems like the Abbess should be immune to the mass-wounding from Death Comes For All since both cards are from the same set, but I still have a sliver of doubt.
Nope. It says pretty clearly: "After this conspiracy card is won each player must wound each character he controls not committed to this conspiracy." So it is no longer a conspiracy card in play when its effect goes off.
The implicit text, of course, is: "each character he controls not committed to this conspiracy [when it is won]," since after it is won, there's no conspiracy in play to be committed to!
I think I am with Cathoris on this. Also from the rules:: [number points inserted]
Immediately after a player has won a story card that player:
1) takes the story card,
2) chooses whether or not to execute its effect, and then
3) places it prominently in his game area, faceup, to indicate that he has won the story.
Without strong contrary evidence, I would interpret step 1 as removing the story card from play. That would mean the story card is neither in play nor yet in your won pile when if effect occurs.