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Carnevale Sentinel



Carnevale Sentinel

Carnevale Sentinel



Type: Character Faction: Syndicate
Cost: 2 Skill: 2 Icons: (I)
Game Text:
Independent.
If it is Day, Carnevale Sentinel gains (A)(I) and Willpower.

If it is Night, Carnevale Sentinel gains (T)(C) and Toughness +1.
Flavor Text: Uninvited guests were not welcome.
Set: TiV
Number: 47
Illustrator: Thomas Wievegg


3 Comments

I wonder what the intent was when this card was designed.  Was the intent to make the Sentinel's controller have to decide whether he wanted Day or Night?  Let's see...

 

If it's Day, I get an Arcane icon so I can ready on the attack, an Investigation icon (which I already have 1 of), and I'm immune to Terror.

 

If it's Night, I get a Terror icon so I can CAUSE terror, a Combat icon so I can dish it out a little bit in a fight, Toughness +1 so I can take it a little bit in a fight, and by the way, I'm still immune to Terror because of the gained icon.

 

If the Sentinel's printed icon were a combat icon, I could understand Day being more of a choice.  As it is, the only thing you're gaining from Day (compared to Night) is an arcane icon, and okay, MORE investigation.  This guy doesn't want it to switch between Day and Night.  He wants it to be Night all the time.

 

Just wondering though, how can a guy wearing an ascot cause terror?

Just wondering though, how can a guy wearing an ascot cause terror?


Really? Have you ever actually stood near some one wearing an ascot? Terrifying.....
😄

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