Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Cascio Di Boerio
Submitted
Darksbane
, Aug 24 2013 06:49 AM | Last updated Aug 24 2013 06:49 AM
![]() Cascio Di BoerioDon Morto Type: Character Faction: Syndicate Cost: 3 Skill: 3 Icons: (C)(C)(I) Game Text: Conspirator. Criminal. Toughness +1. Other characters you control committed to a conspiracy gain +1 skill. Characters your opponents control committed to a conspiracy get -1 skill. Flavor Text: His mind alone was worth any ten able-bodied dullards. Set: TiV Number: 45 Illustrator: Chris Rallis |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
2 Comments
Through tweaking my decks, I think I was wrong in my critique above. In the right deck, Cascio is a boss, and I admit I missed his potential before.
He obviously is great with Mr. David Pan, but I really like him when he's teamed up with Yog too. Put two success tokens on De Vermis Mysteriis to give all characters -2 skill, then basically own skill struggles at your conspiracy. Yog also offers Summon Spectral Hunter, which makes it even more dangerous for opposing characters to go to a conspiracy. I'm currently trying Cascio out with Negotium which, combined with De Vermis, means I won't even have to go to Negotium to defend it. And if my opponent actually wants to stop me from succeeding at Negotium with, say, my Tenebrous Nightgaunt, he's going to have bring the house. (Somehow, ol' Tenebris seems like the perfect home for a Tenebrous Nightgaunt.)
So, sorry about that, Cascio. You're a pretty swell guy.