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Church Operative
Submitted
Darksbane
, Aug 24 2013 04:02 AM | Last updated Aug 24 2013 04:02 AM
- Julepe likes this
![]() Church OperativeType: Character Faction: The Agency Cost: 2 Skill: 2 Icons: (A)(I) Game Text: Independent. While it is Day, each opponent must discard a card from his hand in order to target an [Agency] character you control. Flavor Text: "Evil has come to this world, the time to repent is now!" Set: TiV Number: 3 Illustrator: Cristina Vela |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
5 Comments
I've got two questions about this card:
1. If you have two of these in play, does that mean your opponent has to discard two cards to target one of your Agency cards?
2. Let's say you have all Agency cards and have have a Church Operative in play, and your opponent has Temple of R'lyeh. Does he have to discard a card when he sacrifices a cultist? Or is that requirement waived since he's not targeting a specific card?
Busta, your answer to (1) seems plausible but counter-intuitive, can you provide any references?
Meanwhile, for (2), the Temple of R'lyeh card definitely doesn't interact with Church Operative's ability.
Temple of R'lyeh:: Action: Sacrifice a [Cthulhu] character to choose an opponent. That opponent must sacrifice a character he controls.
In Cthulhu, things are only targeted if the keyword "choose" has been used for selecting that thing. Temple of R'lyeh targets a player because it says "choose an opponent". That player then sacrifices one of his characters but isn't told to choose it first, so that isn't a targeting process/effect.
(and even if a hypothetical different version directed you to choose and sacrifice a character, it would still be you choosing it, not your opponent, so Church operative would still not apply).
I believe that Busta is correct is his assertion that two Church Operatives don't require 2 discards.
I thought I remembered a discussion around Pervasive Toxemia (which I can't seem to find) that indicated that only one wound was required when both players had a Toxemia in play. If I could find that reference, I believe a strong case could be made that this situation is the same.
Thanks tdnordine, I do remember that one wound from two Toxemia's thing now and it seems an excellent parallel to this.