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Early Start
Submitted
Darksbane
, Aug 24 2013 06:59 AM | Last updated Dec 04 2013 06:24 AM
![]() Early StartType: Event Faction: Syndicate Cost: 3 Game Text: Play only before or after all players have committed characters to stories. Action: If it is Day, ready all characters in play. Action: If it is Night, exhaust all characters in play. Flavor Text: Early to bed, early to rise. Set: TiV Number: 50 Illustrator: Ilich Henriquez |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
10 Comments
It seems like it can either stall for a turn (Night), or it can re-ready your exhausted guys for defense (Day). Of the two, the Day effect seems better but I don't know that it's likely to be worth 3 with a conditional. However, since you have access to BOTH effects with Gold Pocket Watch that may make it more useful than it initially looks.
Props for the straight razor in the art though, I love mine even if I often don't have time and have to "cheat" and use a cartridge razor.
Readying characters IMO makes more sense with some kind of "exhaust to do X" mechanics, just defending seems extremely expensive, better put opponents guys to sleep.
This could be really nice with unending festivities conspiracy and cards that make you ready or able to commit to stories while exhausted. Syndicate has several of these.
Yeah, FuneXMix, I can see that. I wonder if Amaranth would be helpful in this situation, or pose too much of a risk in speeding through Unending Festivities.
Well, considering I'm not even a fan of Panic! I have never considered to put this card in a deck. Since it costs 3, it should have a really amazing effect that can turn the tides in a game. Does it do that? I don't think so.
It was in a 'Conspiracy Tournament' using only Terror in Venice (to encourage new players with a limited cardpool), but Early Start won me the championship game!
Early Start for the Win