Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *

Guardian of Dawn

  • Julepe and Mason like this

Guardian of Dawn

Guardian of Dawn

Type: Character Faction: Silver Twilight
Cost: 1 Skill: 2 Icons: (I)
Game Text:
If it is Day, Guardian of Dawn gains (C)(A).
Flavor Text: "We must hold fast, and protect against the dying of the light."
Set: TiV
Number: 40
Illustrator: Cristina Vela


Really cool card, just being a one cost with investigation is great, and the two skill and ability is just gravy. ST rush got a lot stronger in this expansion. I'm not sure what the best card to make it day with is, though. Hermetic Seal seems fine, though it's not terribly exciting, and the deckbuilder isn't letting me search for the day trait.
Day isn't a trait. You have to search for it in the text and turn off "FullText Search".

Personally I think Hermetic Seal is good. It makes it Day, resists support destruction, and can interfere with come into play abilities. But you can also team up with another faction if you prefer and use their Day cards instead.
Or use the original Dreamlands effects, the Rays of Dawn is decent in a human deck even though it sometimes has a blank text box. Fits both the theme and function of this wheenie.

This card also hints at the coming of a Guardian of Twilight, or at least I hope so since I like to team up the Lodge with Shub-Niggurath.
    • snarkhunter likes this

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.