Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
San Giorgio in Alga
Submitted
Darksbane
, Aug 24 2013 04:32 AM | Last updated Aug 24 2013 04:32 AM
![]() San Giorgio in AlgaNo Longer Abandoned Type: Support Faction: Cthulhu Cost: 2 Game Text: Location. Night. It is Night. After San Giorgio in Alga comes into play destroy all Day cards. San Giorgio in Alga is immune to non-Day card effects. When you would draw a card, instead reveal 2 cards. Put one of those cards on the bottom of your deck and add the other to your hand. Set: TiV Number: 9 Illustrator: Mark Molnar |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
2 Comments
So question about the way this work: on your draw phase, do you first draw two cards, show them to your opponent, pick one and send the other to the bottom of your deck and repeat again? Or do you draw three cards, put one of those at the bottom of your deck and keep the other two?
The first option. So as you draw 2 cards in the draw phase, each time you would draw a card, you reveal two and pick one, then do it do it again for the second card.
Only issue is when both cards are good, and you wish you were drawing both.