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Savio Corvi


  • Carthoris likes this

Savio Corvi

Savio Corvi


Dark Lurker
Type: Character Faction: Shub-Niggurath
Cost: 3 Skill: 3 Icons: (C)(C)
Game Text:
Conspirator. Cultist.
While there is at least 1 Conspiracy card in play, Savio Corvi gains, "Night, It is Night. Destroy all Day cards. Savio Corvi is immune to non-Day card effects."

While it is Night characters you control gain Fast and (T).
Set: TiV
Number: 34
Illustrator: Samuel R. Shimota


15 Comments

I have a question. 

 

When Savio Corvi turns into a Night Card, can you still attach cards on him? 

 

Is he immune to your own effects? Spells that boost icons or modify them that YOU play?  Like the Yellow Sign for example, or any such card? 

Night is just a keyword, it does not make him suddenly not be a character card or become something different.  So yes, you can still attach cards on him.

 

He is immune to your own effects as well.  If he was only supposed to be immune to opponent's effects it would say so.

Ahh but a lot of attachments cards have an effect- even if its a passive, so would you allow THEIR effects to trigger on Savio during your turn and the opponent would then be able to trigger his own attachment cards on Savio during his turn? Like frozen in time, for example, which would only blank Savio on an opponent's turn? 

As far as I'm aware, Immunity does not stop the card from being attached (the attaching is not a card effect, as per FAQ 2.33, but rather an additional requirement to play the card), but it will still be immune to the attachments card effects, from both players. So, playing a Sword of Y'ha-tallo on him is a waste of time (he will not gain the icons) as is your opponent trying to play Frozen Time on him (he won't be blanked). Both however can be done, but the effects of those attachments just won't affect him. 

 

On the plus side, that means he's a good person to go touting around some Dynamite when conspiracies are afoot!

I'm not entirely sure you're right, WWDrakey.

 

In the Immunity section of the FAQ, immunity is defined as "cannot be targeted by cards with that subtype and/or card type. This also means that if a card with that subtype and card type does not target a specific character, but effects all characters or a group of characters, these cards ignore that effect. A character can never be immune to its own effects"

 

As far as I know, attachments never actually target the thing being attached, and their passive abilities at the very least don't target in the way that every other targeting ability works (I would say they don't target at all) and so circumvent the whole immunity thing.

 

Savio is slightly more ambiguous than say The Claret Knight, who is clearly vulnerable to a Stygian Eye, since he is only immune to triggered effects rather than effects, but I would lean towards saying that passive effects of attachments bypass all forms of immunity. For example, if you attached a Khopesh to Savio, he would gain toughness +1, but would be unable to wound himself to wound one of your opponent's characters

Hmm, not quite convinced, as the way the FAQ defines Immunity, targeting is only a small part of it.

 

Here's the whole relevant card entry.

 

(2.36) Immune
Some cards have the card text “Immune 
to X” in their text boxes. This means 
that they cannot be targeted by cards 
with that subtype and/or card type. 
This also means that if a card with 
that subtype and card type does not 
target a specific character, but affects 
all characters or a group of characters, 
these cards ignores that effect. A 
character can never be immune to its 
own effects.
 
As far as I can tell, the attachment is affecting a particular group of characters here, the size of that group just happens to be "1". Note that there's no mention of immunity somehow being limited to only particular kinds of card effects, be it triggered or something else. If anything, Claret Knight just has a more limited version of immunity, and one that is actually clearly "slipped" into Cthulhu from AGoT... while Savio has the blanket one (all card effects, instead of just triggered ones).
 
Now, one can also quite easily deduce that what the attachments are doing (be it granting keywords, or doing something nasty) is in fact a card effect, through:
 
(1.1) Card Effect vs. Game Effect
All effects are either card effects or 
game effects. Card effects are produced 
by cards, game effects are produced by 
the rules of the game
 
And the only reason this and the definition of Immunity do not stop attachments from attaching is that it is explicitly said that:
 
Cards with the Attachment subtype 
are followed by the term in the card 
text box “Attach to X.” (For example, 
attach to a character you control). This 
term is not a card effect, but rather 
an additional requirement to play the 
card. The requirement must be met, 
regardless of if the Attachment enters 
play from hand or through a card effect. 
 
...the attaching limitations are not card effects.

 

I am drawing a lot of the logic from AGoT, as the definitions are very similar there, and also relying on the rulings gotten on that side from FFG.

 

However, if you still feel that there's a hole in my logic, I urge you to send the question to FFG and report the answer you get. I haven't TO'd as much on this side of the fence, so may very well be in the wrong.

Really Savio I find is probably the most confusing card! 

 

For example, would he be immune to "Voice of the Jungle" or what about the Conspiracy Mass Hysteria? Would his gained horror icon protect him from going crazy at that story?

 

I will write up an official question and ask for an official answer on Savio and his interaction with other cards!!!

 

I am only asking because I built a Hastur/Shub deck based on Voice of the Jungle, the Above Conspiracy and Savio and we ruled that he was immune to all of their effects due to his own passive text. 

So what is the conclusion here? As far as I can see:
 
1) You can attach cards but the passive effect or triggered effect has no effect on him, cause he is immune.
2) 'A character can never be immune to its own effects.'. Taken from below FAQ statement that. So since he can not be immune to his own effects, he gets terror and fast when a conspiracy card is in play. Correct?
 
'(2.36) Immune
Some cards have the card text “Immune 
to X” in their text boxes. This means 
that they cannot be targeted by cards 
with that subtype and/or card type. 
This also means that if a card with 
that subtype and card type does not 
target a specific character, but affects 
all characters or a group of characters, 
these cards ignores that effect. A 
character can never be immune to its 
own effects.'

Can someone clarify this for me? as long as the event or support card i play against him is not a day card he cannot be affected by it?

i cant deep one assault or even kopesh him to death?

 

Would playing a day card kill him?

Can someone clarify this for me? as long as the event or support card i play against him is not a day card he cannot be affected by it?

i cant deep one assault or even kopesh him to death?

 

Would playing a day card kill him?

 

Yes this is one of the strongest cards if he goes unanswered. You are correct he is immune to all those things. He is also immune to your effects which has its own pros and cons. Since he gains the Night trait, yes a day card will kill him. The best /only counters to him is play a day card or get rid of the conspiracy card. Keep in mine if you play like a Frozen in Time (if remember the name) basically a way to permanently blank his text box before a conspiracy comes into play his text is still blank, however, if you try to play a card to blank his text after a conspiracy is in play he is immune. 

Nicely done, Ultimate26. You were right to ask that question.

Can the story card the well destroy this guy?
Can the story card the well destroy this guy?
Photo
RichardPlunkett
Mar 27 2016 03:53 AM

"the Well" is not a Day card, thus it cannot destroy Savio while his "Night + non-Day immunity" is active.

(It also obviously can't destroy him at other times, since he isn't a night card at those times).

    • Carthoris likes this

I like Savio in a Pervasive Toxemia deck.  In that context, you might have wounds spread out over several characters, or you might have one guy like Doctor Bancroft loaded up with multiple wounds.  That's a dangerous game to play without any protection from insanity.  Plus, Doctor Bancroft can't have cards attached to him, so the only way you're going to keep him protected at all times is a global effect like Savio's.

 

I used to look for a way to squeeze Horrid Mutation into the deck for this very reason, and then I remembered Savio is a far superior option.  And this whole line of reasoning, the threat of insanity for wounded characters, is the same reason why Hanyatl's 7:13 is a beast in a Toxemia deck.


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