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The Iron Cross



The Iron Cross

The Iron Cross


Symbol of Authority
Type: Support Faction: The Agency
Cost: 2
Game Text:
Attachment. Artifact. Item.
Attach to an [Agency] character you control.
Fated 4.
Disrupt: Exhaust The Iron Cross to make The Iron Cros and attached character immune to triggered effects until the end of the phase. Then add a success token to The Iron Cross.
Set: TiV
Number: 5
Illustrator: Sara Biddle


3 Comments

So, I was reading the reviews on this card, and they seemed to suggest that the controller has to trigger the Cross's ability ahead of the opponent choosing his target. Is this how others read this card too? I always thought the Cross's controller could use the Cross to cancel a triggered effect. If not - if you have to predict what the opponent might do before he does it - then this card seems pretty bad.

No, you don't need to trigger the Cross prior to your opponent choosing his target.  

 

From the FAQ (ver 4.2) page 11, section 1.9 Choosing Targets (third column, near the end):

 

Also note that if a card is targeted, but becomes an illegal target (e.g., via a Disrupt: action), the targeting effect is then ignored.

 

For example, if Danielle triggers the ability on Slavering Gug (Core Set F124), targeting Tommy’s Jack “Brass” Brady (Core Set F61), Tommy may choose to use Jack “Brass” Brady’s Disrupt action, which would return him to Tommy’s hand. Assuming both players subsequently pass, the Slavering Gug’s ability now resolves. However, since Jack “Brass” Brady is no longer in play and is thus an illegal target, the Slavering Gug’ s effect is ignored.

    • RichardPlunkett and Track8 like this

Cool, thanks, tdnordine.  That's how I always assumed it worked, but some of those card reviews made me question it.  I was about ready to call Iron Cross the Worst Card of All Time!  Glad it's not though.


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