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The Mage's Machinations



The Mage's Machinations

The Mage's Machinations



Type: Conspiracy Faction: Neutral
Struggle Icons:
Game Text:
When The Mage's Machinations enters play, each player must choose 1 character controlled by the player to his left, if able. Remove those characters from the game. If you win this conspiracy return those characters removed from the game to play under your control.
Set: TiV
Number: 30
Illustrator: Tiziano Baracchi


1 Comments

FAQ 4.0 - Errata

If The Mage’s Machinations leaves play by any means other than by being scored, return the targeted characters it removed from the game. Each player must have one or more legal targets in order for The Mage’s Machinations effect to resolve.
Should have the byline: “Card designed by 2011 World Champion Tom Capor.”

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