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The Plague Stone



The Plague Stone

The Plague Stone


Sweet Release
Type: Support Faction: Neutral
Cost: 3
Game Text:
Relic. Item.
Night. It is Night. After The Plague Stone comes into play destroy all Day cards.

After The Plague Stone leaves play, shuffle it into its owner's deck.

Action: Sacrifice The Plague Stone and pay 2 to destroy all characters in play.
Set: TiV
Number: 32
Illustrator: Jesse Mead


7 Comments

Marcus Jamburg, meet the new Ice Shaft....
Not really.

"After The Plague Stone leaves play, shuffle it into its owner's deck."

But Jumburg + Dimensional Rift (SoA) is really nice


A tad too cheap to my taste, but IMO CoC needs more board wipes to break through stalemates and combo character setups, and neutral board wipe might accomplish that. Or become completely broken i right combo, we'll see.
    • Midian likes this

I lost a game to this card and my opponent wondered afterwards if it was too powerful.

 

Sequence was:

He triggered it, cleared the board, then brought out characters during his operations phase, committed them to two stories with close to 5 tokens.

Stories are unopposed, two stories completed with his first in the bag - game over for me.

Is it supposed to play out like that?

I had a similar experience and one I couldn't come back from so yes I guess it is a powerful card, but I does destroy his as well as it says 'all characters in play'. When did he trigger the action?

I lost a game to this card and my opponent wondered afterwards if it was too powerful.
 
Sequence was:
He triggered it, cleared the board, then brought out characters during his operations phase, committed them to two stories with close to 5 tokens.
Stories are unopposed, two stories completed with his first in the bag - game over for me.
Is it supposed to play out like that?


It is, yes. Its undoubtedly very powerful and should be strongly considered in any deck built. There are a few answers you can use to it though.

Firstly, he loses tempo in the previous turn by playing it for no short term gain.

Secondly, if you have any day cards in your hand and he gives you a full turn to play them, you can destroy it.

Thirdly, if he plays safer and deploys and uses it in the same turn, he has 1 domain left. That's 1 UO story assuming you don't have any events/supports you can use to boot the character out.

Finally, the Claret Knight is immune and available to any deck.

Personally I find it more effective to trigger it in the opponents story phase as it basically stops him for that turn. And then you get to deploy 3 characters.

I had a similar experience and one I couldn't come back from so yes I guess it is a powerful card, but I does destroy his as well as it says 'all characters in play'. When did he trigger the action?

 

He triggered it in the action window in the Operations phase. Then with the board cleared he then brought out two characters with his other two available domains to commit them during the Story Phase and win the game.

A very strong card, worth considering for almost all decks, 5/5.  When both players are rocking this card it really changes the name of the game, with each player hesitant to play characters in the mid to late game.


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