Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
11 Comments
Spectacularly useful effect, able to attach to any type of card.
Almost never use Yog without it. The 2-Loyal hurts this card in a 3-faction deck, but isn't too bad in a 2-faction setup unless you are only splashing Yog. It can neutralize some tough abilities and there are few counters outside of Shub. (DOA, Magnetic Spike, ??)
I concur with tdnordine - Unless using a minimal amount of Yog in a deck, I can't imagine a Yog deck without this. Loyal 2 is easy to play around, and being able to blank ANYTHING, character, support, story, is just too amazing to pass up.
I've had "so much" difficulty using it in a 2-faction deck, that I had to cut it eventually. It was heavily weighted toward the non-Yog-faction though, but i wouldn't say it is "easy" to play around, Loyal can always catch you off guard in non-mono.
That aside it really is one of the best pseudo-removal cards there are, no questions asked.
Best blanking in the game, 'nuff said.
Can you attach this to a face down at story Dormant card and stop it being a dormant card? Presumably when the story is won, the Dormant card gooes to discard and cannot be played.
Dormant card's " dormant process " actually is not an effect written on the card. I think Frozen Time cannot stop a dormant card being a dormant card. After the story is won, you can play the dormant card as usual. And I guess the word PLAY of "you can play the card when the story is won" means "play as if the dormant card were in your hand". That's all my presumption.
"Dormant" is a written on the card. Text Box is defined (2.25) as consisting of "subtypes and game text relevant to gamneplay including keywords such a sWill Power and Fast" . If "Dormant" is blanked then why is it still a Dormant card? Considering every thing in text box but Dormant as blanked once the card is played (for zero cost) makes blanked Dormant Effect cards effectively unplayable but Charactter cards presumably enter play still with blank text box but icons intact.
Or should Attachments fall off cards that turn over, like they presumably fall of unfulfilled propehsies when they are turned face down(???)
That's just my best guess though.
Oops... Dormant is a keyword written on the card, but I mean the type of the face down dormant cards is "Dormant" as if the vertical word printed on the left bottom. And the text on the face down dormant cards is blank initially. Frozen Time won't change the state.