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Catacombes de Paris
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Catacombes de ParisIlluminated Labyrinth Type: Support Faction: Hastur Cost: 1 Game Text: Location. You may choose to not refresh Catacombs de Paris during your refresh phase. Response: After an opponent’s character is destroyed, exhaust Catacombs de Paris to put that character into play insane under your control. While Catacombs de Paris is exhausted that character remains under your control. Set: The Mark of Madness Number: 21 Illustrator: Preston Stone |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
5 Comments
Finally a new way to steal characters ! Yes !
Hastur is not famous for its aptness at destroying strong characters - but if you can pull it off, no other restrictions to make it yours permanently.
Locations are fragile nowadays, but still this is a 4/5. (btw FFG, if you're going to have the title in french, take 5s and use any online translator to do it right...)
This is a response to destruction, so the destruction effect has resolved and the target card is notionally in the discard pile.
We know from other cards (eg Dikes of Ys) that things that can't go insane, can still enter play insane. Since the card you are taking over is entering play rather than just switching control, it matches well with the Dikes of Ys behavior and thus we know that it can enter play in the insane state, regardless of (T)/willpower.
If they destroy catacombs, or it gets refreshed, does the character return to their control, in play?
Yes it stays in play. There are a couple of control-while-attached cards, and I believe this resembles that, and that on their removal the character's implicitly returns to the owner's control (which will usually, but not necessarily, be your opponent's).