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Drawing the Sign
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![]() Drawing the SignMark of Madness Type: Support Faction: Hastur Cost: 2 Game Text: Ritual. Forced Response: After an opponent loses a (T) struggle, place a success token on Drawing the Sign. Action: If Drawing the Sign has 8 success tokens on it, sacrifice it and choose a story. You win that story. Set: The Mark of Madness Number: 25 Illustrator: Andreas Zafiratos |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
7 Comments
This seems like it will be quick to trigger - if you use it with the 4 terror struggle conspiracy then 2 turns is possible.
As pointed out by VonWibble, with the right conspiracies out, this can be a major threat.
Magical Theorist with a couple of tomes around (King in Yellow folio, for even more terror struggles) can also pump tokens on it in no time, and ST Carl Stanford will fetch it from your discard pile right after for another round.
Wait, it that the basis of a Hastur/ST deck with an alternate win condition ? For that alone, deserves 4/5
))
I was going to pair this up with The Door That Will Not Close in order to make my opponent pay for not committing to said conspiracy, but I don't think it works the way I'm wanting.
Your opponent does not have to be at the story. From the FAQ:
Thing is, Drawing the Sign doesn't refer to "winning" the struggle, quite the contrary, actually. And since the wording of the new Hastur is "When you win a T struggle", I think this differentiation is quite deliberate and I wouldn't put tokens on Drawing the Sign if I go unopposed.
Kwakkie is correct. Your opponent does not need to turn up for you to gain success tokens with this card. If you win a struggle, your opponent loses it. As a language issue, the game tends (unreliably) to use "win" for beneficial effects and "lose" for detrimental ones, but every struggle that isn't tied has a winner and a loser.