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Invocation of the Abyss

Invocation of the Abyss

Invocation of the Abyss

Type: Event Faction: Silver Twilight
Cost: 2
Game Text:
Action: Choose a player to shuffle his hand into his deck. Then, that player draws the same number of cards. Draw 1 card.
Flavor Text: The voice sounded like their old friend, Vaughn, long thought lost.
Set: The Mark of Madness
Number: 51
Illustrator: Timo Karhula


Dormant for a low cost event ? Strange. I'll expect this to be most often self-directed to replace a bad hand.

Maybe one or two copies could find their way to a ST-Yog list full of Spell-related tricks, but usually I prefer net draw or tutor over replacement draw any day... 2/5

I think the best use of this card is in a Twilight/Cthulhu deck, where just the presence of an unidentified dormant card can have a powerful deterrent effect on the opponent. Its effect when it goes off is nice enough--used on yourself or the opponent, depending on how happy you are with your hand. I can't imagine ever playing this card from hand at cost 2.

Not a fan.  I'd much rather have a card like Supernal Prism that can give me card advantage as well as mess with my opponent's hand.  Hand-fixing for the sake of hand-fixing, even if IofA replaces itself, isn't worth a slot in a 50-card deck.


And when it gets unlocked from Dormant, your opponent will probably just breathe a big sigh of relief and say, "Oh, good, I was worried that Dormant card was going to be something dangerous."  Just put more of the actual dangerous Dormant land mines in your deck, and leave out the duds.

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.