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Tom O’Bedlam



Tom O’Bedlam

Tom O’Bedlam


Well-Adjusted Sociopath
Type: Character Faction: Hastur
Cost: 3 Skill: 3 Icons: (C) (C) (A)
Game Text:
Cultist. Lunatic.
Response: After a Madness card is played, drive Tom O’Bedlam insane to choose and wound a non-Ancient One character.
Flavor Text: My staff has murdered giants, my bag a long knife carries, to cut mince pies from children’s thighs, for which to feed the fairies.
Set: The Mark of Madness
Number: 12
Illustrator: Rafał Hrynkiewicz


2 Comments

Targeted wounding in Hastur, we didn't dare to dream of it but here's Tom.

As Madnesses will keep coming back thanks to Patron, opponent's characters will keep dropping like flies.

Tom can also fight it the bitter way at stories with his machete and has two solid subtypes. 5/5.

A build-around card for sure, Tom O'Bedlam is a high-floor/low-ceiling card in my opinion.  At worst, he gives you a nice icon/skill stack that is hard to find in yellow.  At best, he can remove key characters from your opponent's plans.

 

My only problem with Tom is I really want to build around him, and that's a case of the tail wagging the dog for an ability that isn't always powerful enough.  Include non-Madness events like Hali's Directive or At Night They Roam, and you're not helping enable Tom.  Include all Madness events, excluding the rest, and you're still only getting one targeted wound, and only so long as Tom is sane at the time.  Your opponent's most troublesome characters will often be able to withstand the first wound from Tom.

 

The build-around dependence of Tom's situational ability combined with his attractive stat line makes him a solid 3/5 stars for me.


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