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Joe Sargent



Joe Sargent

Joe Sargent


Rattletrap Bus Driver
Type: Character Faction: Cthulhu
Cost: 3 Skill: 2 Icons: (C)(A)
Game Text:
Servitor.
Action: Exhaust Joe Sargent and pay 2 to choose and destroy a non-Ancient One character with skill X or lower committed to a story. X is the number of Deep One characters you control.
Flavor Text: "Never stop, Innsmouth."
Set: TOotST
Number: 13
Illustrator: Christine Griffin


3 Comments

What are the opinions on Joe Sargent? His icons and skill are subpar, so you know this card is mostly about the ability. The one time I played against Joe, he caused me some problems, but I still feel like his ability, while powerful, is just slightly overpriced. Then again, there is a shortage of good 3-cost Deep Ones on offer, so I could easily fit him into my Deep One deck (he'd replace the Deep One Scout). Thoughts anyone?
Photo
RichardPlunkett
Apr 10 2017 12:24 AM

I think he is a reasonable choice in a dubious deck. Cult of Bathos/Devil's Reef means that your Deep ones might all cost less, making each of them cheap rather than expensive for what they are, but he isn't a Deep One and so retains inefficiency, also playing him early means a 3-1-1 domain spread, which then means you can't activate him until the following round. But even then you will have hardly any Deep Ones in play, and can only kill something small.

 

Still, I like repeatable kills and that definitely makes him worth 1 slot in your Deep One deck, but possibly not a second. Also, some Cthulhu games develop into a stalemate where no-one can commit to stories, and a card like this turns those games to your advantage.

    • Track8 likes this
Good analysis. Thanks, RP. You're right about the whole stalemate thing.

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