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Cover Up
Submitted
Darksbane
, Mar 06 2011 09:39 PM | Last updated Mar 06 2011 09:39 PM
![]() Cover UpType: Event Faction: The Agency Cost: 1 Game Text: Government. Action: Search your deck for a conspiracy card and put it into play. Flavor Text: "You didn't see anything." Set: PT Number: 22 Illustrator: Marcin Jakubowski |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
1 Comments
For when you absolutely HAVE to get that conspiracy that you built your deck around...
I'm currently running 3x this card in a deck built around The Blackwood Initiative. For starters, Cover Up lets me bypass the exorbitant 2-cost of the Initiative, allowing me to spend more of my resources on better characters. Better yet, the Initiative is only useful so long as the opponent needs to play resources. If I go first and draw Cover Up in my opening draw, I can fetch and put Cover Up into play before my opponent has even gotten a chance to take a turn. And I still haven't even drained my 2-resource domain yet. If I'm lucky enough to also have a Thule Zealot in hand, my opponent is way behind before he even started.
Cover Up isn't for every deck, but in a deck like the one I described above, it's money.