Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

You're Outta Here!



You're Outta Here!

You're Outta Here!



Type: Event Faction: Syndicate
Cost: 2
Game Text:
Loyal.
Action: Exhaust a Syndicate character you control to uncommit an opponent's non-Ancient One character from a story.
Flavor Text: "And stay out!"
Set: TWC
Number: 116
Illustrator: Diego Gisbert


2 Comments

Photo
hordeoverseer
Nov 29 2015 05:29 PM

I don't see how this is any better than Kidnapping 101 which....

 

1. Doesn't require Loyal

2. Doesn't require to exhaust a character, a Syndicate one at that

3. Probably should have been 1 cost to make it worthy of an option.

Kidnapping 101 is almost always going to be the better card, sure.

 

If you're using this maybe you're going for an all-out uncommitting strategy and are using this on top of 3xKidnapping 101, or maybe you're trying to build a deck that turns being exhausted into an advantage such as with The Silver Key or Naomi O'Bannion.

 

But most of the time you're going to go with Kidnapping 101.


Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.