Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Obsessive Detective

Obsessive Detective

Obsessive Detective

Type: Character Faction: The Agency
Cost: 2 Skill: 2 Icons: (C)(I)(I)
Game Text:
Obsessive Detective cannot uncommit from a story until that story is won.
Flavor Text: "I'll get to the bottom of this, if it's the last thing I do!"
Set: TTB
Number: 1
Illustrator: Tiziano Baracchi


Obsessive Inmate (F97)
Obsessive Inmate does stay committed
to the story during the opponent’s turn.
However, the story he is committed to
will not resolve during his opponent’s
turn, unless the opponent commits at
least one character to the story.

Seems self-limiting as you lose flexibility on future commitment phases.
--double post
May 31 2015 03:34 PM
Great subtype, skill = cost and icons > cost make for a very efficient character. The ability does limit his flexibility but also has some advantages, he can dodge negotium and is committed on both players turn (good because arcane is an agency weekness) and has synergy with the great work allowing you to be the only player who can trigger out of play abilities outside the story phase. Not for every deck but he definitely has his uses.
    • Carthoris likes this

Well, it's an out-of-faction Investigator (if you consider Msikatonic the 'home faction' of Investigators) with two investigation icons. So, that's probably kind of useful in the right deck.


I still haven't used him in any deck though, since I generally dislike characters that stay attached to stories. I just don't see the advantage.

The advantage is that you're getting a better than average character for the cost in return for a drawback.  So it becomes a question of how well you can mitigate the drawback and as Mulletcheese pointed out he sort of helps make up for poor Arcane.  However, this is less of an Agency weakness after San Marco so his role has probably shrunk a bit.  Still a decent guy for those who are just starting out and if you can beef him up with a Shotgun, etc... then he becomes a pretty stout guy to park at a story.  Investigator can also have some synergy in certain decks.

I love him in my rush deck.


But, does he ready while staying committed?

Yes, he readies during the Refresh phase along with all of your other characters.  Being committed doesn't stop a character from readying (such as winning the Arcane struggle).

Sweet soul patch

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.