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Calling The Darkness



Calling The Darkness

Calling The Darkness



Type: Event Faction: Silver Twilight
Cost: 0
Game Text:
Ritual.
Action: Drive any number of characters you control insane whose total icons include [Combat][Combat][Arcane][Arcane][Arcane][Investigation][Investigation] to search your deck for an Ancient One and put it into play.
Set: The Sleeper Below
Number: 051
Illustrator: Dleoblack


17 Comments

This card and Theosophist are an open invitation to throw a few beefy Ancient Ones into your Silver Twilight deck. I like it.

Yeap  now which one?

I would likely go for http://www.cardgamed...Yog-Sothoth-SfW as I use lots of spells in a Yog-ST combination.

nice

Ah, but the luxury of this card is that you don't need the half-deck of Yog cards to get your Yog Ancient One. Given, the spell-happy Yog-Sothtoth is a nice card with Silver Twilight anyhow, but you could even use this to play the new cost-10 Cthulhu, short-cutting past the Dormant stage.

Has anyone used this successfully yet?

it doesnt need to be printed icons right? you can use characters or support effects that grant extra icons and then make those characters insane?

Photo
Nightmare588
Jun 18 2015 03:09 AM

it doesnt need to be printed icons right? you can use characters or support effects that grant extra icons and then make those characters insane?

Correct, you can use extra Icons.  B. Ramsdale Brown + Fine Dining is all the Icons you need in 1 character to go nuts!

 

 

Has anyone used this successfully yet?

 This has become one of my very favorite ideas to play around with.  My Current iteration uses this, Broken Space, Broken Time, and Ritual of Summoning to vomit out Cthulhu, Glaki, Yog-Sothoth, and Er'nrwar in rapid succession.   Plague stone makes me sad, however....

    • JChoong212 likes this

Do I understand this card correctly?

 

 

Drive any number of characters you control insane: The card allows me to drive them insane.

 

whose total icons include [Combat][Combat][Arcane][Arcane][Arcane][Investigation][Investigation]: The icons do not need to be an exact replica of above amount of icons. Rather have at least that many of each icon mentioned or more.

Yes, that's correct.  The card's action lets you drive characters insane, and the total only needs to include the required icons.

Photo
Nightmare588
Jun 19 2015 08:03 PM
Just dont forget that the characters still have to be ABLE to be driven insain. so none of your chosen characters can hae terror icons or willpower.
    • Carthoris and RichardPlunkett like this

Just a question on timing: When does a character whom is made insane lose their support cards? Or more to the point lose the icons gained from the support?

 

Do icons gained by attachments, such as vacant servant, count towards playing Calling the Darkness, even though the character will lose the support once it is put insane?

 

This is pivotal for deck construction using this card :-)

Just dont forget that the characters still have to be ABLE to be driven insain. so none of your chosen characters can hae terror icons or willpower.

 

Yeah, I built a deck around this card and overlooked that vital little fact! I've since fixed it, I hope.

 

Do icons gained by attachments, such as vacant servant, count towards playing Calling the Darkness, even though the character will lose the support once it is put insane?

 

 

Yes, I believe they do count. I can't even really come up with an argument for excluding them. (I agree the point is pivotal.)

    • RichardPlunkett likes this

Yes, costs are checked before they are actually paid.

Yeap  now which one?

Nyarlathotep (newest version).  As far as Ancient Ones go, Nyarlathotep is as mandatory as they come for the types of decks he's in.  Plus, the pair of Walter Fitzpatrick and Monsieur Lamar give you all the icons you need to fund CtD.

Nodens is another logical choice. He's one of the few Ancient Ones with an "enters play" ability, and those types of characters are always nice with ST. The fact that he goes from your deck into play and he makes an immediate impact is a nice surprise. Even do it on your opponent's turn after he has committed characters, and then clear out his weenies so you can isolate the big guys. And with Brazier Enchantment in-house, you don't need to lose any of your own guys except the guys you drove insane.

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