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Functional Psychopath
Submitted
fram
, Sep 29 2014 04:59 PM | Last updated Sep 29 2014 04:59 PM
![]() Functional PsychopathType: Character Faction: Cthulhu Cost: 3 Skill: 3 Icons: (C) Game Text: Independent. Forced Response: After characters uncommit from a story, choose and destroy the character with the lowest cost. Flavor Text: It’s always the quiet ones. Set: The Sleeper Below Number: 012 Illustrator: Anthony Devine |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
12 Comments
The character you choose to destroy must be one that is just uncommit of history or can be any?
It can be any character - namely THE character - with the lowest cost.
best way to use this guy? make him not commit to the story to use him as board control?
Combo with college prospects?
I am a bit confused abot this one. Does he trigger evey time someone uncommits? Does this include when a character goes insane or is destroyed at a story?
After "Characters are uncommitted from stories", its means "End of story phase".
All characters are commited to story and uncommited from story- at a time.
No, I think the rules are pretty clear that the framework action of uncommitting characters at the end of the story phase is a single action for all characters, all stories, all players.
No, you just ignore insane characters, which have "no skill."
Insane characters are not ignored, they specifically have 0 skill. This is in the rules, page 14. So this guy will kill them happily.
There is an FAQ rule, that tells us insane characters have indeterminate printed skill, but the is not relevant to this guy (and in fact doesn't seem relevant to the Somnambulant Dreamer either).
Since they have zero skill, Somnambulant Dreamer could target insane characters if they were exhausted, but insane characters can never be exhausted, so that is why she can't target them.
Carthoris is correct that there is generally one mass uncommit near the end of turn, that deals with all stories simultaneously. See "End of Turn" description form page 11, or the turn sequence diagram.
But I would think this guy can get other bites at the cherry. From the FAQ 4.2, section 2.10:
"Characters are uncommitted from a story when they are removed from the story due to a card effect, the game effect of being sent insane as a result of losing a Terror struggle, when that story is won, or at the end of the Story Phase."