Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Functional Psychopath



Functional Psychopath

Functional Psychopath



Type: Character Faction: Cthulhu
Cost: 3 Skill: 3 Icons: (C)
Game Text:
Independent.
Forced Response: After characters uncommit from a story, choose and destroy the character with the lowest cost.
Flavor Text: It’s always the quiet ones.
Set: The Sleeper Below
Number: 012
Illustrator: Anthony Devine


12 Comments

The character you choose to destroy must be one that is just uncommit of history or can be any?

It can be any character - namely THE character - with the lowest cost.

best way to use this guy? make him not commit to the story to use him as board control?

 

Combo with college prospects?

I am a bit confused abot this one. Does he trigger evey time someone uncommits? Does this include when a character goes insane or is destroyed at a story?

I am a bit confused abot this one. Does he trigger evey time someone uncommits? Does this include when a character goes insane or is destroyed at a story?

After "Characters are uncommitted from stories", its means "End of story phase".

All characters are commited to story and uncommited from story- at a time.

I think this means anytime characters uncommit. That will usually be following story resolution, but it could also be ahead of time, like from a Noises in the Hills or a James Crusher. That's how I read it.
    • Carthoris likes this
Follow-up: also, when story resolution ends, this guy can trigger multiple times. I don't think it's once for ALL the stories as I first thought. Rather, I think it's once for each story where characters are uncommitting.
Okay, with Somnambulant Dreamer, you can't target an insane character because their skill is considered indeterminate. In the case of Functional Psychopath, what do you do if an insane character is in play? Obviously, you won't kill the insane guy because of the same logic. But can you then move on to the next guy and say that HE is the lowest cost target? Does not the presence of a single insane character make determining THE lowest cost character impossible?

Follow-up: also, when story resolution ends, this guy can trigger multiple times. I don't think it's once for ALL the stories as I first thought. Rather, I think it's once for each story where characters are uncommitting.

 

No, I think the rules are pretty clear that the framework action of uncommitting characters at the end of the story phase is a single action for all characters, all stories, all players. 

    • RichardPlunkett likes this

Does not the presence of a single insane character make determining THE lowest cost character impossible?

 

No, you just ignore insane characters, which have "no skill."

Photo
RichardPlunkett
Mar 06 2016 02:32 AM

Insane characters are not ignored, they specifically have 0 skill. This is in the rules, page 14. So this guy will kill them happily.

 

There is an FAQ rule, that tells us insane characters have indeterminate printed skill, but the is not relevant to this guy (and in fact doesn't seem relevant to the Somnambulant Dreamer either).

 

Since they have zero skill, Somnambulant Dreamer could target insane characters if they were exhausted, but insane characters can never be exhausted, so that is why she can't target them.

 

Carthoris is correct that there is generally one mass uncommit near the end of turn, that deals with all stories simultaneously. See "End of Turn" description form page 11, or the turn sequence diagram.

 

But I would think this guy can get other bites at the cherry. From the FAQ 4.2, section 2.10:

"Characters are uncommitted from a story when they are removed from the story due to a card effect, the game effect of being sent insane as a result of losing a Terror struggle, when that story is won, or at the end of the Story Phase."

    • snarkhunter likes this
Thanks, gents. That all makes good sense.

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.