Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Ambushing Ghoul



Ambushing Ghoul

Ambushing Ghoul



Type: Character Faction: Shub-Niggurath
Cost: 1 Skill: 2 Icons: (T) (C) (C)
Game Text:
Ghoul.
At the end of the story phase, place Ambushing Ghoul on top of its owner's deck.
Action: Pay 1 to put Ambushing Ghoul into play from your hand. Use this ability only if you control another Ghoul character.
Set: The Thousand Young
Number: 2
Illustrator:


2 Comments

From http://www.cardgamed...ew-part-1-r1364
 

Banalitybob - 3/5 - The obvious combos are with French Quarter to flood terror or combat icons or Frenzied Ghoul to make Frenzied Ghoul a dangerous blocker, since with Ambushing Ghoul you can pretty much always count on it being on top of your deck unless someone wastes some removal on it. It’s a decent jumper too when it’s restriction is met, although tribal Ghouls isn’t a super strong strategy. He does add a lot of icons To Richard Upton Pickman though.
Danigral - 2/5 - Another cheap efficient weenie (can I even call it that, more like knockwurst?) for Shub. It’s a great surprise defender too in a deck with other ghouls. The downside is a real kick in the knockwurst though, since it is essentially choking your draw every turn you choose to play him. I’d run it x1 in any Shub deck, with the aim to resource it if I don’t get other cards I need.
dboeren - 2/5 - For the most part I’d rather have Black Dog, and his drawback of going back on top of your deck is kind of bad. Maybe if you have extra draw to help mitigate him, as with Book of Iod or a Shub/Misk team-up which is a combo that can use some muscle.
Kamacausey - 3/5 - Shub also gets another jumper. Not nearly as effective at doing what Black Dog does since you have to already have in play another ghoul to use his jump ability, but he has the added benefit of having skill so he can bully a story since he has so many icons for his low cost. I think there is a deck out there that will make good use of him but he's not for every shub deck.

mnBroncos - 2/5 - A surprise attacker/defender is always good, however, with it returning to your hand that is a big downside. Shub isn’t particularly strong at drawing cards so clogging up your draws is a real problem.
Reckoner - 2/5 - It is hard to justify playing this even in a ghoul deck when Black Dog is available. This will end up choking your draw, which is never good, but it does have quote the icon stack for 1 cost.

I can't imagine ever wanting to put this guy into play. The draw clogging is just too harsh. I get that this Ghoul can go well with French Quarter, Richard Upton Pickman, etc., but I'm not bold enough to include in my deck a card that I'd hate to put into play.

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.