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Baleful Dark Young



Baleful Dark Young

Baleful Dark Young



Type: Character Faction: Shub-Niggurath
Cost: 3 Skill: 3 Icons: (T) (T)
Game Text:
Servitor. Dark Young.
Disrupt: When Baleful Dark Young would leave play, you may instead remove it from the game to choose a story. Then, the player with the most success tokens at that story must discard success tokens until he has an equal number of tokens as the player with the fewest success tokens at that story.
Set: The Thousand Young
Number: 10
Illustrator:


1 Comments

From http://www.cardgamed...ew-part-1-r1364

 

BanalityBob - 3/5 - This effect is amazing. Taking away your opponent’s hard work is fantastic, although the cost and body attached to the effect are high and underwhelming, and removing it from the game is a little rough. Still, with cards like The Three Bells as backup, and Patsy or Maurice Diggs, your opponent will have a hard time keeping success tokens on stories. This isn’t a card for just any deck, but it’s really devastating in the right deck.
Danigral - 3/5 - I want to think of this guy as a delayed event, except you have a guy while you wait to trigger it. It will either force your opponent to use removal on it in order to decrease its impact, or combine it yourself with wounding to trigger it exactly when you want, which ideally would be when your opponent has 3-4 tokens on a story (within winning range). Letting it die to combat won’t ultimately do much unless you have other characters there since you may be giving up tokens after the disrupt. I want to wish that it didn't get removed from game, but on the other hand, thank God it does. lol
dboeren - 3/5 - Meh stats, this guy exists mainly to throw under the bus and undo your opponent’s success tokens. He’s no Hack Journalist, but you’ve got better ways to kill him on command than Syndicate does.
Kamacausey - 3/5 - Another one of the thousand young to swell the black goat's ranks. His icon spread isn't that impressive but this character is all about the ability anyway. A welcome addition to the dark young.
mnBroncos - 2/5 - In some games this guy could be very powerful you can reduce someone's success from 4 to 0, however, with the card pool as big as it is now this effect seems to limited, and can’t automatically trigger it when you will need it makes it to hard for me to see it getting much play.
Reckoner - 3/5 - This guy lives to die. He has underwhelming icons, okay skill, and will mostly see play in decks that want to extend games, but wiping away an opponent’s success tokens can be really powerful and I’m going to go out on a limb (pun unintended) and say very frustrating.

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