Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Birthing a Thousand Young



Birthing a Thousand Young

Birthing a Thousand Young



Type: Conspiracy Faction: Shub-Niggurath
Struggle Icons:(T) (T) (C) (C)
Game Text:
Conspiracy
After you win this conspiracy, name a subtype. Search your deck for any number of [Shub-Niggurath] characters with that subtype, reveal them, and add them to your hand. Then, shuffle your deck.

Set: The Thousand Young
Number: 33
Illustrator:


1 Comments

From http://www.cardgamed...ew-part-2-r1370
 

BanalityBob - 2/5 - You could be playing better conspiracies. I suppose Mi-Go decks might make okay use of this, but even there, with no investigation or arcane struggles, this is a slow to win conspiracy that doesn’t enable playing much defense.
Danigral - 2/5 - I don’t think this will see much play. The problem with these types of conspiracies (Ancient Plans is another), is that they kind of require good defense and offense: you want to win the story, but it’s slow to win so you are on the defensive right away. If you build around it you might get a nice score, but then you’re still limited by your domains what and how much you can play. It might be fun to try to do a Broken Space Broken Time / Shub-Niggurath (The Cacophony) Dark Young deck [insert maniacal cackle] but that’s just … for funsies.
dboeren - 2/5 - Looks decent with Mi-go where it gives you marvellous flexibility as far as what icons or bonuses you want to add next turn, and the struggles play to Shub’s strengths. With less synergistic themes, I think it’s not quite there yet.
mnBroncos - 3/5 - Big card advantage card getting even four characters off this card is big deal. Doesn’t have to be Mi-Go go get the three ancient ones in your deck, go get maybe even a one of subtype but game changing you basically get any character or characters you want. Also, a story without arcane and investigation is good things for Shub.
Kamacausey - 2/5 - The problem with this conspiracy is that it's not bad but there are just better conspiracies to play with, I.e. the other conspiracy in this box or negotium, etc...&
Reckoner - 2/5 - There are several decks, Mi-Go and Dark Young come to mind, that can make great use of this card. The problem is that after you play this card it is going to be a long time before you get those cards. If tutoring is what you are after, there are better options in Shub. If card advantage is what you need, there are probably also better options.


Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.