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Ghoul Tunnels



Ghoul Tunnels

Ghoul Tunnels



Type: Support Faction: Shub-Niggurath
Cost: 2
Game Text:
Location.
Action: Sacrifice Ghoul Tunnels to choose a non-Ancient One character attached to one of your domains as a resource. Drain that domain and then put that character into play. At the end of the turn, if that character is still in play, discard it.
Set: The Thousand Young
Number: 24
Illustrator:


1 Comments

From http://www.cardgamed...ew-part-2-r1370
 

BanalityBob - 2/5 - Oh look, Twilight Gate got fixed, meaning it’s not anywhere close to as good as Twilight Gate. It drains and removes a resource from a domain for a temporary character, which, frankly, is just not good enough most of the time.
Danigral - 2/5 - I would use this for expensive characters, like Avatars or Chthonians, to get their effect. With Avatars, since they have resilient, they can go back on top of the deck, and with Chthonians, they almost all have an enters play ability to try to capitalize on. This will be better mid- to late-game when you can stand the tempo loss from a domain. Other than that, you may get some benefit from the threat of activation. But in general, Favor of Eshu will be better.
dboeren - 2/5 - A valiant effort to make a more balanced Twilight Gate, but it falls short of the mark a bit. As both a support and a location, you have to play it in advance and your opponent has plenty of chance to remove it before you use it. You don’t get to put the character back on a domain at the end, AND you have to drain the domain. Just too many drawbacks overall. The only time you might use this is with a character that you plan on sacrificing anyway (so that discarding them at the end doesn’t matter, such as Arthur Todd and even then you want him to be your 1-domain if possible.
Kamacausey - 2/5 - Not a big fan of this card. I feel like it might see play in some sort of combo deck but more often than not it will probably just sit in the binder.
mnBroncos - 2/5 - Giving a lot of options going into stories is always nice and opponent has to respect any character that can come into play. However, you have to hold open the domain and then lose resource. Although I am rating this 2, I wouldn’t be surprised if someone broke this card.
Reckoner - 2/5 - It’s an interesting attempt to make a fixed playable version of Twilight Gate, but I think that this is more likely to be used in some sort of combo deck that only needs to use a character’s ability once. Using this in a fair manner seems to me to be too punishing, draining the domain and then losing the resource at the end of the turn is really rough.


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