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Lady Esprit



Lady Esprit

Lady Esprit


Dangerous Bokor
Type: Character Faction: Shub-Niggurath
Cost: 4 Skill: 4 Icons: (T) (C) (A) (A)
Game Text:
Sorcerer. Cultist.
Fast.
Characters with a printed cost of 3 or less cannot commit to the same story as Lady Esprit.

Flavor Text: She gave herself willingly and when it rode her she wielded the power of a god.
Set: The Thousand Young
Number: 17
Illustrator:


4 Comments

From http://www.cardgamed...ew-part-1-r1364

 

BanalityBob - 3/5 - Shub is the faction most likely to be able to play multiple four drops, and Lady Espirit allows you to capitalize on that. She has two pretty relevant subtypes, good skill, decent icons, and fast, so with a 4 cost companion or an icon booster, she can solo stories with ease. Lack of investigation and protection hurts, but with an ability that good, she is an extremely aggressive and powerful character. It’s just a matter of whether other four drops would be better or not.
Danigral - 5/5 - This card is going to be awesome. Right now the meta centers on 3-cost cards. So many decks don’t even have 4 cost, and if they do, they may not be able to handle her icons with fast. Very solid story-contender.
dboeren - 5/5 - Her ability is incredibly good, especially with the current meta emphasizing cost 3 and below. Fast will let her stand up to one big guy reasonable well, but not really more than that. Good candidate for Investigation if you can find a way…
Kamacausey - 4/5 - Now this is a 4 cost cultist I can get behind! Awesome icon spread, the fast keyword, and an ability that shuts down so many other characters, yes please!
mnBroncos - 5/5 - Simply amazing. You dont have to even be running heavy on the big cost characters for this character to be good. This character wins stories alone. Also, fast and solid icons this so far is the best character in the box to me.
Reckoner - 5/5 - She has a good icon stack, high skill, fast, and an ability that can take over a game that makes her a 5 for me.

I was playing against her today and I was wondering. If I already have my under 3 cost characters committed to a story and she commits after me to the same story. Does that mean my guys have to leave the story?

No. You are already past the point where her effect takes place.

She is much better on your turn as a result.
    • FunkeXMix likes this

I have a strange fascination with the "lieutenants," as I call them, from the deluxe expansion boxes.  It's not an exact science, but I consider almost all the deluxe boxes to have them.  They're unique characters, they typically cost around 4, and their raw power-level is always slightly beneath the biggest characters.  Lady Esprit is a lieutenant in The Thousand Young box, and I'd say she's probably the best.  I've only faced her once, but she was a menace to deal with.  I don't find the Fast to be particularly useful with her except on defense because most 4-cost characters who would oppose her can beat her straight-up in a fight.  But Shub desperately needed a character like Lady Esprit, someone who could single-handedly put a game away.  No, you don't have a printed Investigation icon, but how often do you expect that in Shub anyway?  5/5.

 

Some of my other lieutenants, by the way, would be Wilbur Whateley 2.0, General Edward Erving, Henry Anthony Wilcox, Tru'Nembra, Whitton Greene, Lord Jeffrey Farrington, and Naomi O'Bannion. 

    • RichardPlunkett likes this

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