Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Lady Esprit
Submitted
Guest
, -- | Last updated --
![]() Lady EspritDangerous Bokor Type: Character Faction: Shub-Niggurath Cost: 4 Skill: 4 Icons: (T) (C) (A) (A) Game Text: Sorcerer. Cultist. Fast. Characters with a printed cost of 3 or less cannot commit to the same story as Lady Esprit. Flavor Text: She gave herself willingly and when it rode her she wielded the power of a god. Set: The Thousand Young Number: 17 Illustrator: |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
4 Comments
From http://www.cardgamed...ew-part-1-r1364
I was playing against her today and I was wondering. If I already have my under 3 cost characters committed to a story and she commits after me to the same story. Does that mean my guys have to leave the story?
She is much better on your turn as a result.
I have a strange fascination with the "lieutenants," as I call them, from the deluxe expansion boxes. It's not an exact science, but I consider almost all the deluxe boxes to have them. They're unique characters, they typically cost around 4, and their raw power-level is always slightly beneath the biggest characters. Lady Esprit is a lieutenant in The Thousand Young box, and I'd say she's probably the best. I've only faced her once, but she was a menace to deal with. I don't find the Fast to be particularly useful with her except on defense because most 4-cost characters who would oppose her can beat her straight-up in a fight. But Shub desperately needed a character like Lady Esprit, someone who could single-handedly put a game away. No, you don't have a printed Investigation icon, but how often do you expect that in Shub anyway? 5/5.
Some of my other lieutenants, by the way, would be Wilbur Whateley 2.0, General Edward Erving, Henry Anthony Wilcox, Tru'Nembra, Whitton Greene, Lord Jeffrey Farrington, and Naomi O'Bannion.