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Rend



Rend

Rend


Tattered Ghoul
Type: Character Faction: Shub-Niggurath
Cost: 3 Skill: 2 Icons: (T) (C)
Game Text:
Ghoul.
Toughness +5. Fast. Cannot have Attachment cards attached.
Rend gains a (C) icon for each wound on it.
Forced Response: After you commit Rend to a story, wound it.
Set: The Thousand Young
Number: 13
Illustrator:


1 Comments

From http://www.cardgamed...ew-part-1-r1364

 

BanalityBob - 3/5 - Rend is a scary, scary critter, but he has a few things working against him. First, only two skill means that he can’t really go to stories alone, because while he can easily kill an opposing character off with combat, all it takes to win the other icon struggles is another character. Still, Toughness +5 is phenomenal, even if he can’t wield a Khopesh, because of Pervasive Toxemia. He’s a good 1-2 of in Shub decks, but there are definitely characters I’d prioritize playing over him.
Danigral - 3/5 - He’s a great body to defend alone at stories, but that’s about it. I’d rather have a 3-cost that can double as both attacker and defender. The toughness is the best thing going for it.
dboeren - 3/5 - Solid blocker and potentially an atomic bomb with Ia! Ia! and any effect that gives him wounds also makes him stronger in combat for a potential extra surprise.
Kamcausey - 3/5 - He can be a monster story blocker but even more so than that I think he will be a combo piece in some future deck.
mnBroncos - 3/5 - In a more controlish shell this guy will see play. He is one of the best blockers in the game, he can’t go insane, is fast, can take many wounds, and gets better the later in the game. I really like this guy.
Reckoner - 3/5 - He is at his best blocking or in combination with something like Ia! Ia!. I prefer flexibility and he makes a poor attacker, that is probably why I think he’s just a 3.

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